Trabalho de Conclusão de Curso de Especialização
A gamificação como aliada à gestão educacional
Fecha
2018-12-01Autor
Jaeger, Caroline de Andrade
Institución
Resumen
Faced with the many political and social transformations that have taken place over
the years, and which had a direct impact on the educational management
configurations, its administrative character, until then based on the director's
supremacy, gave way to the concept of management, defined in a democratic
perspective with the aim of promoting higher quality of the educational institution.
However, this approach is not always easily developed, because not all the
stakeholders involved can actually understand the processes that involve an
institution, its problems and challenges, and contribute to important decisions through
a superficial look at the scenario. Given that, the idea arises of linking school
management to gamification, since a gamified proposal has the capacity to promote
the engagement, collaboration and cooperation of the subjects, making them
protagonists of the whole educational process. In view of these aspects, this work
seeks to problematize the unfolding of a conception based on the connection of
gamification to educational management. As a guideline of this research, it presents
the following problematic: How does gamification contribute to school management
processes from a team engagement perspective? In its general objective, it is sought
to understand the possibilities of the gamification integrated to the context of the
school management, in order to allow the engagement of the management team. For
this, a methodology of a qualitative nature, of an applied nature, based on
bibliographic studies is used, which aims to contribute to a reflection about the
possibilities that this fusion can provide to the quality of school management. In the
end, the research was able to identify the effectiveness of this approach in the field of
School Management, concluding that it could contribute significantly to the
engagement of the school community, stimulating the cooperation and collaboration
of the group, who come to perceive the needs of the school through the immersion
that games enable, seeking effective solutions to each problem encountered, with
technology as allied to this process. Public educational policies guarantee that
democratic principles should be put into practice in the day to day of schools, through
the participation of the school community in decision making. And for this, it was
realized that gamification has much to contribute, allowing a better understanding of
the needs of the institution, seeking effective solutions in a collective and collaborative way