Now showing items 1-10 of 121
Gamification and service marketing
(Springer Open, 2016)
GAMIFIED SYSTEMS DEVELOPMENT FOCUSED ON EDUTERTAINMENT AND PLAYER: AN ANALYSIS OF BARTLE AND MARCZEWSKI ARCHETIPES
(Univ Estadual Paulista-unesp, Fac Ciencias Letras Assis, 2016-01-01)
This paper presents a development methodology about gamification systems, in which discuss the learning in these media from entertainment, concept defined as Edutertainment. By employing gamification in this type of ...
O jogo na vida: um estudo sobre Gamification e suas diferentes aplicações
(Universidade Federal de Santa MariaCentro de Ciências Sociais e Humanas, 2015-12-17)
Games are part of our society. Usually, there is a specific time and placeforthem,in a way to distract us from our labour. We play to entertain ourselves, to have fun.But what happens when games trespass its predetermined ...
Intelligent manager of scientific knowledge based in Gamification (Gicci-Game)
(Proceedings of the 13th Latin American and Caribbean Conference for Engineering and Technology: Engineering Education Facing the Grand Challenges, What Are We Doing?, 2015-07-01)
Today we see how prevalent the need for updated information representing the experience and skills of an organization, educational institution, company or group of experts on a topic with the aim of which are documented ...
A systematic mapping on gamification applied to education
(Association for Computing Machinery - ACMDongguk UniversityGyeongju, 2014-03-24)
Gamification is a term that refers to the use of game elements in non-game contexts with the goal of engaging people in a variety of tasks. There is a growing interest in gamification as well as its applications and ...
Personalization of gamification in collaborative learning contexts using ontologies
The design of collaborative learning (CL) scenarios that increase both students' learning and motivation is a challenge that the Computer-Supported Collaborative Learning (CSCL) community has been addressing in the past ...
Material didático digital, games e gamification: conexões no design para implementação de cursos online
(Universidade Federal de Santa MariaBrasilEducaçãoUFSMPrograma de Pós-Graduação em Tecnologias Educacionais em RedeCentro de Educação, 2017-08-14)
Recent studies highlight the use of digital games and game design elements in the educational context (GEE, 2005; VAN ECK 2006, DETERDING, 2011; ERENLI, 2013; ALVES; MINHO; DINIZ, 2014; BUSARELLO, 2016), however few are ...