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Preliminary evaluation of a serious game for the dissemination and public awareness on preschool children's oral health
(2013-01-01)
This article presents the preliminary evaluation by dentists, teachers and parents of a serious game for dissemination of public awareness on preschool children's oral health. In this game, the player keeps a victory ...
An Authoring Process For Educational Role Playing Games: From The Paper To The Web
(UHAMKA PRESS, 2013)
A arquitetura patrimonial através dos jogos digitais
(Florianópolis, 2013)
O presente artigo pretende ressaltar o potencial dos jogos digitais como instrumento de assimilação do conhecimento em arquitetura patrimonial, através da pesquisa Patrimônio arquitetônico, design e educação: desenvolvimento ...
A linguagem de programação aliada ao desenho na criação de jogos digitais como instrumento de arquitetura patrimonial
(Universidad Técnica Federico Santa MaríaValparaíso, 2013-10)
This research studies the use of digital games as a playful tool approach of knowledge in architecture heritage. We emphasize the potential of digital games as a tool and importance of digital drawing combined with programming ...
Vamos brincar de engenheiro industrial madeireiro? A fabricação de uma cadeira e a educação para o trabalho num jogo de tabuleiro
(Universidade Estadual Paulista (Unesp), 2015-09-01)
The extension project "Let's play wood engineer? " was designed with different activities. The wooden chairs manufacturing board game was one of those activities. Their goal was working knowledge of professional practice ...
Difundindo e popularizando a ciência na UNESP: interação entre pós-graduação e ensino médio: Reprodução de A a Z
(Universidade Estadual Paulista (Unesp), 2015-09-09)
The project untitled “Spreading Design and popularizing Science at UNESP: reproduction from A to Z “has the aims to contribute to improve of quality of primary and secondary education in public schools from Botucatu city, ...
A gamified physics class for engineering courses: Electrical potential
(2020-01-01)
Gamification can be defined as the use of game design elements, in a non-game context. This work reports the gamification of an Experimental Physics class, dealing with the concepts of Electric Potential and Electric Field, ...
Apontamentos de um curso de extensão: formação de gestores em sexualidade e educação sexual
(Universidade Estadual Paulista (Unesp), 2015-09-25)
Sexuality has been getting space to be a matter of discussion. School, while an important social instance, is one of the locus in which this subject is present, being summoned to bring this issue up, even because it has ...