Actas de congresos
An Authoring Process For Educational Role Playing Games: From The Paper To The Web
Registro en:
Proceedings Of The 21st International Conference On Computers In Education, Icce 2013. Uhamka Press, v. , n. , p. 600 - 610, 2013.
2-s2.0-84896464190
Autor
Maike V.
Baranauskas M.C.C.
Institución
Resumen
Table-top Role Playing Games (RPGs) can be a powerful educational tool, but many teachers either aren't aware of that, or don't know how the game works. This problem could be alleviated with an authoring tool that facilitates the process of creating educational table-top RPG adventures and, at the same time, provide an introduction and computer-based support to this game genre. Literature on available authoring tools oriented to the creation of games in educational contexts is still scarce. Therefore, this article presents our efforts towards the design of a web authoring tool that aims at helping both teachers and students in the creation of educational table-top RPG adventures and also in the posterior use of these adventures in the classroom. The goal behind this work is to promote this genre of games and computers in education.
600 610 Berlanga, A.J., García, F.J., Authoring tools for adaptive learning designs in computer-based education (2005) Proceedings of the 2005 Latin American Conference on Human-computer Interaction - CLIHC'05, pp. 190-201. , Cuernavaca, Mexico: ACM Press. doi:10.1145/1111360.1111380 Bottino, R.M., Robotti, E., Transforming classroom teaching & learning through technology: Analysis of a case study (2007) Educational Technology & Society, 10 (4), pp. 174-186 Carbonaro, M., Cutumisu, M., Duff, H., Gillis, S., Onuczko, C., Siegel, J., Schaeffer, J., Interactive story authoring: A viable form of creative expression for the classroom (2008) Computers & Education, 51 (2), pp. 687-707. , doi:10.1016/j.compedu.2007.07.007 Hergenrader, T., Gaming, world building, and narrative: Using role-playing games to teach fiction writing (2011) Proceedings of the 7th International Conference on Games + Learning + Society Conference (GLS'11), pp. 103-108. , http://dl.acm.org/citation.cfm?id=2206389, C. Steinkuehler, C. Martin, & A. Ochsner (Eds.), Retrieved from Kuo, Y.-H., Huang, Y.-M., MEAT: An authoring tool for generating adaptable learning resources (2009) Educational Technology & Society, 12 (2), pp. 51-68 Marchiori, E.J., Torrente, J., Del Blanco, Á., Moreno-Ger, P., Sancho, P., Fernández-Manjón, B., A narrative metaphor to facilitate educational game authoring (2012) Computers & Education, 58 (1), pp. 590-599. , doi:10.1016/j.compedu.2011.09.017 McDaniel, R., Vick, E.H., Jacobs, S., Telep, P., Cardboard semiotics: Reconfigurable symbols as a means for narrative prototyping in game design (2009) SIGGRAPH Symposium on Video Games Sandbox 09, 1, pp. 87-93. , http://dl.acm.org/citation.cfm?id=1581087, Retrieved from Mehm, F., Göbel, S., Steinmetz, R., Authoring of serious adventure games in storytec (2012) Proceedings of the 7th International Conference on Edutainment, and Proceedings of the 3rd International Conference on E-Learning and Games for Training, Education, Health and Sports (Edutainment'12/GameDays'12), pp. 144-154. , Springer-Verlag Nešic, S., Gaševic, D., Jazayeri, M., Landoni, M., A learning content authoring approach based on semantic technologies and social networking: An empirical study (2011) Educational Technology & Society, 14 (4), pp. 35-48 Resnick, M., Maloney, J., Monroy-Hernández, A., Rusk, N., Eastmond, E., Brennan, K., Millner, A., Scratch: Programming for all (2009) Commun. ACM, 52 (11), pp. 60-67 Robertson, J., Nicholson, K., Adventure author: A learning environment to support creative design (2007) 6th International Conference on Interaction Design and Children, pp. 37-44. , Aalborg, Denmark Rubegni, E., Sabiescu, A., Paolini, P., Onethousandandonestories: A format for multichannel multimedia narratives (2008) Proceedings of the 15th European Conference on Cognitive Ergonomics: The Ergonomics of Cool Interaction, , Madeira, Portugal: ACM Sharda, N., Authoring educational multimedia content using learning styles and story telling principles (2007) Proceedings of the International Workshop on Educational Multimedia and Multimedia Education, pp. 93-102. , Augsburg, Bavaria, Germany: ACM. doi:10.1145/1290144.1290160 Snyder, C., (2003) Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces, p. 408. , (1st ed.). Morgan Kaufmann Tychsen, A., Hitchens, M., Brolund, T., Kavakli, M., The game master (2005) Proceedings of the Second Australasian Conference on Interactive Entertainment, pp. 215-222. , Sydney, Australia Wetzel, R., Blum, L., Oppermann, L., Tidy city - A location-based game supported by in-situ and web-based authoring tools to enable user-created content (2012) Foundations of Digital Games 2012, pp. 238-241. , Raleigh, NC, USA Yatim, M.H.M., Masuch, M., Gatelock - A game authoring tool for children (2007) 6th International Conference on Interaction Design and Children, pp. 173-174. , Aalborg, Denmark