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To be and not to be, that is the quest: ontology of rules in computer-based gamesSer e não ser, essa é a missão: ontologia das regras em jogos de computador
(Universidade Federal do Rio Grande do Sul, 2019)
Learning with bounded memory in games
(Academic Press Inc Elsevier Science, 2014-09)
We study learning with bounded memory in zero-sum repeated games with one-sided incomplete information. The uninformed player has only a fixed number of memory states available. His strategy is to choose a transition rule ...
The stability of the equilibrium outcomes in the admission games induced by stable matching rules
(SPRINGER HEIDELBERG, 2008)
A stable matching rule is used as the outcome function for the Admission game where colleges behave straightforwardly and the students` strategies are given by their preferences over the colleges. We show that the ...
DEVELOP-FPS: a First Person Shooter Development Tool for Rule-based Scripts
We present DEVELOP-FPS, a software tool specially designed for the development of First Person Shooter (FPS) players controlled by Rule Based Scripts. DEVELOP-FPS may be used by FPS developers to create, debug, maintain ...
Mundo da música: Card Game
(Universidade Tecnológica Federal do ParanáCuritibaDepartamento Acadêmico de Desenho Industrial, 2011-11-11)
This Project consists in a research about card and board games. Discuss game production and developing concepts, such as their rules, illustrations and layouts. With a package and booklet study. Brings as result 37 card ...
The quasi-periodicity of the Minority Game revisited
(Elsevier, 2013-06-04)
We analyze two well-known related aspects regarding the sequence of minority sides from the Minority Game (MG) in its symmetric phase: period-two dynamics and quasi-periodic behavior. We also study the sequence of minority ...
Proposta conceitual de jogo de cartas para crianças: o design auxiliando no desenvolvimento lógico
(Universidade Tecnológica Federal do ParanáCuritibaBrasilTecnologia em Design GráficoUTFPR, 2021-08-30)
The playfulness used in learning has been studied since ancient Greece. What can be confirmed is that human beings learn in all possible ways, but childhood is where games are essential to improve child cognition. This ...
Non-monotoniticies and the all-pay auction tie-breaking rule
(Springer, 2008-06)
Discontinuous games, such as auctions, may require special tie-breaking rules to guarantee equilibrium existence. The best results available ensure equilibrium existence only in mixed strategy with endogenously defined ...
Video Game Strategy Learning System using Reinforcement Learning and Inference Rules-Edición Única
(Instituto Tecnológico y de Estudios Superiores de Monterrey, 2009-05-01)
Machine Learning is synonymous of advanced computing. Machine Learning is
a growing body of work that exists on the use of such techniques to solve real world
problems. The complex and/or ill understood nature of many ...