info:eu-repo/semantics/article
Virtual museums: Captured reality and 3D modeling
Fecha
2020-09Registro en:
Loaiza Carvajal, Daniel Alejandro; Morita, María Mercedes; Bilmes, Gabriel Mario; Virtual museums: Captured reality and 3D modeling; Elsevier Masson; Journal of Cultural Heritage; 45; 9-2020; 234-239
1296-2074
CONICET Digital
CONICET
Autor
Loaiza Carvajal, Daniel Alejandro
Morita, María Mercedes
Bilmes, Gabriel Mario
Resumen
Virtual spaces for the dissemination of cultural heritage and virtual experimentation were developed combining 3D image acquisition techniques like digital photogrammetry (captured reality) and computer 3D modeling. This is a novelty in peripheral countries, particularly in Latin-America, since there is almost no development of this kind of virtual museums in the region. Two virtual scenes are presented in the frame of a digitization project of the collections of Argentine museums. On one hand, a virtual museum named Virtual Collections was created. It exhibits, in a computer generated environment, the collections of the participating museums in the aforementioned project, digitized by 3D photogrammetry. On the other hand, a virtual tour that recreates a retrospective exhibition was also built as an interactive recording for documentation of the event. In both cases 3D modeling and texturing techniques were used, achieving realistic results. Two instances of immersion are available for the visualization and interaction with both virtual environments: screen, keyboard and mouse (Desktop VR) and HTC Vive (VR visualization headset).