dc.creatorLoaiza Carvajal, Daniel Alejandro
dc.creatorMorita, María Mercedes
dc.creatorBilmes, Gabriel Mario
dc.date.accessioned2021-10-06T17:48:48Z
dc.date.accessioned2022-10-15T09:59:53Z
dc.date.available2021-10-06T17:48:48Z
dc.date.available2022-10-15T09:59:53Z
dc.date.created2021-10-06T17:48:48Z
dc.date.issued2020-09
dc.identifierLoaiza Carvajal, Daniel Alejandro; Morita, María Mercedes; Bilmes, Gabriel Mario; Virtual museums: Captured reality and 3D modeling; Elsevier Masson; Journal of Cultural Heritage; 45; 9-2020; 234-239
dc.identifier1296-2074
dc.identifierhttp://hdl.handle.net/11336/142912
dc.identifierCONICET Digital
dc.identifierCONICET
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/4373219
dc.description.abstractVirtual spaces for the dissemination of cultural heritage and virtual experimentation were developed combining 3D image acquisition techniques like digital photogrammetry (captured reality) and computer 3D modeling. This is a novelty in peripheral countries, particularly in Latin-America, since there is almost no development of this kind of virtual museums in the region. Two virtual scenes are presented in the frame of a digitization project of the collections of Argentine museums. On one hand, a virtual museum named Virtual Collections was created. It exhibits, in a computer generated environment, the collections of the participating museums in the aforementioned project, digitized by 3D photogrammetry. On the other hand, a virtual tour that recreates a retrospective exhibition was also built as an interactive recording for documentation of the event. In both cases 3D modeling and texturing techniques were used, achieving realistic results. Two instances of immersion are available for the visualization and interaction with both virtual environments: screen, keyboard and mouse (Desktop VR) and HTC Vive (VR visualization headset).
dc.languageeng
dc.publisherElsevier Masson
dc.relationinfo:eu-repo/semantics/altIdentifier/url/https://linkinghub.elsevier.com/retrieve/pii/S1296207420303551
dc.relationinfo:eu-repo/semantics/altIdentifier/doi/http://dx.doi.org/10.1016/j.culher.2020.04.013
dc.rightshttps://creativecommons.org/licenses/by-nc-sa/2.5/ar/
dc.rightsinfo:eu-repo/semantics/restrictedAccess
dc.subject3D MODELING
dc.subjectCAPTURED REALITY
dc.subjectDISSEMINATION OF CULTURAL HERITAGE
dc.subjectPHOTOGRAMMETRY
dc.subjectVIRTUAL MUSEUMS
dc.subjectVIRTUAL REALITY
dc.titleVirtual museums: Captured reality and 3D modeling
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:ar-repo/semantics/artículo
dc.typeinfo:eu-repo/semantics/publishedVersion


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