info:eu-repo/semantics/publishedVersion
NATUS: A Physically-Based Rendering Engine with Real-Time Global Illumination
Fecha
2020Registro en:
NATUS: A Physically-Based Rendering Engine with Real-Time Global Illumination; XXVI Congreso Argentino de Ciencias de la Computación; Argentina; 2020; 1-18
978-987-4417-90-9
CONICET Digital
CONICET
Autor
del Barrio, Ignacio
Ganuza, María Luján
Castro, Silvia Mabel
Resumen
Real-time rendering applications are difficult software engineering development projects, due to the complexity of the implemented algorithms required to achieve interactive frame rates. To provide a faster development process, the rendering engines implement many of these algorithms to support developers. In this article, we present a real-time physically-based rendering engine supporting global illumination. It supports diffuse indirect illumination, glossy reflections, refractions (transparency), soft shadows, and light emitted from emissive surfaces at interactive frame rates.