dc.creatordel Barrio, Ignacio
dc.creatorGanuza, María Luján
dc.creatorCastro, Silvia Mabel
dc.date.accessioned2022-05-03T14:24:26Z
dc.date.accessioned2022-10-14T21:40:44Z
dc.date.available2022-05-03T14:24:26Z
dc.date.available2022-10-14T21:40:44Z
dc.date.created2022-05-03T14:24:26Z
dc.date.issued2020
dc.identifierNATUS: A Physically-Based Rendering Engine with Real-Time Global Illumination; XXVI Congreso Argentino de Ciencias de la Computación; Argentina; 2020; 1-18
dc.identifier978-987-4417-90-9
dc.identifierhttp://hdl.handle.net/11336/156332
dc.identifierCONICET Digital
dc.identifierCONICET
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/4309761
dc.description.abstractReal-time rendering applications are difficult software engineering development projects, due to the complexity of the implemented algorithms required to achieve interactive frame rates. To provide a faster development process, the rendering engines implement many of these algorithms to support developers. In this article, we present a real-time physically-based rendering engine supporting global illumination. It supports diffuse indirect illumination, glossy reflections, refractions (transparency), soft shadows, and light emitted from emissive surfaces at interactive frame rates.
dc.languageeng
dc.publisherUniversidad Nacional de La Matanza
dc.rightshttps://creativecommons.org/licenses/by-nc-sa/2.5/ar/
dc.rightsinfo:eu-repo/semantics/restrictedAccess
dc.sourceXXVI Congreso Argentino de Ciencias de la Computación: Libro de actas
dc.subjectPHYSICALLY-BASED RENDERING
dc.subjectREAL-RIMA RENDERING
dc.subjectRENDERING ENGINE
dc.subjectGLOBAL ILLUMINATION
dc.titleNATUS: A Physically-Based Rendering Engine with Real-Time Global Illumination
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typeinfo:eu-repo/semantics/conferenceObject
dc.typeinfo:ar-repo/semantics/documento de conferencia


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