Article
Real-time 3D video processing using multi-stream GPU parallel computing
Fecha
2014-10Registro en:
1870-4069
DBLP
Autor
Picos, Kenia
Díaz Ramírez, Víctor H.
Tapia, Juan J.
Institución
Resumen
This work presents a real-time video processing algorithm for 3D scenes using a graphics processor. The processing is based on parallel computing using concurrent kernels. The proposed algorithm
processes individual pixels of each pair of input stereo images to obtain an anaglyph image for each frame. To reduce the computational time, a concurrent kernel implementation using POSIX threads and CUDA
streams is utilized. Also, an asynchronous streams execution is used to increase overlapping of the video processing implementation. The obtained results are presented and discussed in terms of speedup and
execution time.