Tesis de Maestría / master Thesis
Use of reinforcement learning to help players improve their skills in Super Smash Bros. Melee
Fecha
2021-11-22Registro en:
1048900
Autor
Estrada Valles, Jorge Alberto
Institución
Resumen
eSports have become a huge industry in recent years which has led to more and more people
being interested in competing as professional players, however not all players have the same
opportunities as things like the current residence of the player are a huge factor. This is
especially true for fighting games as people who live in small cities or countries usually have
the problem of finding people with whom to practice and even then it may not be the best
practice, so people opt to play against in-game AI which is also not good practice. Due to this
problem new and more accessible ways for players to train must be created which is why a
reinforcement learning solution is proposed.
In this thesis, we present a solution using Proximal Policy Optimization to help people
train when their best option is against the in-game AI. Furthermore, several additions, namely
multiple time step actions, reward shaping, and specialized training; are suggested to optimize
the created model to be used as a training partner by a human. To evaluate the effectiveness of
the resulting model the game named Super Smash Bros. Melee was used to compare the improvement achieved by training against our bot and against the in-game AI. The results show
that people that trained against the bot improved more than the people that trained against the
AI, proving that it is a good way to help players train for eSport competitions.