Trabalho de Conclusão de Curso de Graduação
Implementação de um personagem com esqueleto para dramatização de storytelling com auxílio à câmera e ao diretor
Fecha
2008-12-16Autor
Ramos, Henrique Moraes
Institución
Resumen
This work aims at the development of a three-dimensional character with support for animations, to be used in an environment of storytelling. This character must be able to pass geometrical information to virtual director (simulated by means of techniques of Artificial Intelligence), that helps him to find the best positioning for a given take within the scene. This interactive character must have the ability to find points to place the camera to make some predefined takes as: vision in the first person, third person, takes of kind over the shoulder, and closes on the face. It can also provide information to target the camera: where the character is moving to, where it is looking at or for a specific part of the body. The programming language used for the implementation is C++ with the OpenGL graphics library. The results of this study could assist in the development of research in the area of dynamic dramatization of stories, both for games and content for digital TV.