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Guidelines for the development of educational games to motivate the learning of theoretical concepts in Engineering and Computing courses
(2021-01-01)
Educational software, especially gaming, have been the target of research in different areas due to their potential benefits in promoting more dynamic, interactive, and motivating learning. The use of educational games for ...
Characterization of the Banzhaf Value Using a Consistency Axiom
(Universidad de La Frontera. Departamento de Matemática y EstadísticaUniversidade Federal de Pernambuco. Departamento de Matemática, 2010)
Monty Hall game: a host with limited budget
(Springer, 2014-12)
In this paper we introduce a new version of the classical Monty Hall problem, where the host is trying to maximize the audience while is restricted in its budget. This problem is related to the design of games with a ...
Leisure time experiences among men: Bocha's game (São Paulo, Brazil) and traditional skittles game (Boiro, Spain)Vivencia del ocio entre hombres: Los juegos de bocha (São Paulo, Brasil) y bolos tradicionales (Boiro, España)
(2018-01-01)
Life expectancy of Brazilian and Spanish people has increased considerably in recent years and usually there exist many senior citizens groups organizing meetings with the purpose of planning recreational activities, the ...
Digital Games And Education: A Possibility To Change Pedagogical Approach In Formal Teaching
(Organizacion Estados Iberoamericanos Educacion Ciencia & Cultura-OEIMadrid, 2016)
Um novo jogo para o estudo do raciocínio combinatório e do cálculo de probabilidade
(2010-08-01)
We present an educational proposal for the study of combinatorial reasoning and calculation of probabilities based on a game and problem solving methodology, aiming to support the teaching of mathematical content. A review ...
Brazilian Students and Working Capital: An Analysis of Their Decisions When Using Virtual Market Business Games
(Tempus Publications, 2011-01-01)
This study aims to demonstrate that data from business games can be an important resource for improving efficiency and effectiveness of learning. The proposal presented here was developed from preliminary studies of data ...
Brazilian students and working capital: An analysis of their decisions when using virtual market business games
(2011-07-07)
This study aims to demonstrate that data from business games can be an important resource for improving efficiency and effectiveness of learning. The proposal presented here was developed from preliminary studies of data ...
Topological games and productively countably tight spaces
(ElsevierAmsterdam, 2014-07-01)
The two main results of this work are the following: if a space X is such that player II has a winning strategy in the game 'G IND.1' ('Ω IND.X', 'Ω IND.X') for every x ∈ X, then X is productively countably tight. On the ...