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Mathematical videos, social semiotics and the changing classroom
(2020-10-01)
With the advancement of digital technology, the roles of teachers and students are slowly changing. The classroom is on the verge of becoming a new, more open place, one with fewer barriers to the rest of society. Our ...
Transforming the learning experience in pre-service teacher training using the flipped classroom
(2022)
The lack of information and communication technology skills among teachers is highlighted as being one of the main barriers to increasing the use of technology in teaching and learning. This study shows how technology used ...
The Impact of Video Games on ESL Teenagers’ Classrooms
(Universidad de Cuenca, 2023-07-31)
The influence of video games in English as a Second Language (ESL) contexts has become relevant in recent years, especially, in regards to the effects that they can have on the process of language learning, as well as how ...
Gaming in the Classroom?
(Daily Express, 2006-10)
This article discusses the possible educational uses of video games
An assessment of the impact of teachers’ digital competence on the quality of videos developed for the flipped math classroom
The aim of this research is to determine the impact of perceived Teachers' Digital Competence (TDC) on how well math teachers prepare the educational videos needed to put the flipped classroom model into practice. In ...
Application of the flipped classroom model to stimulate university students’ learning with online education
This work sets out the results of a teaching innovation project applying the flipped classroom model in
the Knowledge of Mathematics module on a bachelor’s degree in primary education over two consecutive
years at a ...
LAS HABILIDADES COMUNICATIVAS EN EL CONTEXTO DE LA VIDEO CLASE EN LA SECUNDARIA BÁSICA
(Universidad Central "Marta Abreu" de Las Villas, 2009)
Google Classroom: como herramienta para la gestión pedagógica.
(Universidad Nacional de Educación del Ecuador, 2020)