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House of Cards: dna Shakesperiano na trilogia e nas sériesHouse of Cards: Shakesperean DNA in the trilogy and the series
(Editora da Universidade Federal da Grande Dourados, 2017)
Cgcatalog: aplicativo para detecção e reconhecimento de cartas colecionáveis
(Universidade Tecnológica Federal do ParanáCuritibaBrasilBacharelado em Engenharia de ComputaçãoUTFPR, 2021-12-16)
Card games have a vast space in national and international markets. There are cards that can be worth cents to thousands of dollars. A simple store can have thousands of playing cards in stock. Consequently, the work of ...
Automated playtesting in collectible card algorithms: A case study in hearthstone
Collectible card games have been among the most popular and profitable products of the entertainment industry since the early days of Magic: The GatheringTM in the nineties. Digital versions have also appeared, with ...
Têmpera-bamboo: um jogo de mesa sobre história da arte
(Universidade Tecnológica Federal do ParanáCuritibaBrasilTecnologia em Design GráficoUTFPR, 2020-09-23)
With the intention to present the studies of art history in a tangential and playful manner, this paper wants to show the design of a card game prototype that can be used as a curiosity instigator for students and laymen ...
Proposta de um jogo educacional sobre espécies exóticas para o ensino de ciências
(Universidade Tecnológica Federal do ParanáPonta GrossaBrasilLicenciatura Interdisciplinar em Ciências NaturaisUTFPR, 2019-12-03)
The theme of this work is the use of a didactic card game for science teaching focusing on the theme of invasive exotic animals from Brazil. The search for complementary teaching proposals is constant today. Among these ...
Proposta conceitual de jogo de cartas para crianças: o design auxiliando no desenvolvimento lógico
(Universidade Tecnológica Federal do ParanáCuritibaBrasilTecnologia em Design GráficoUTFPR, 2021-08-30)
The playfulness used in learning has been studied since ancient Greece. What can be confirmed is that human beings learn in all possible ways, but childhood is where games are essential to improve child cognition. This ...
Story cards para la gestión de talento [Capítulo 1]
(Universidad Peruana de Ciencias Aplicadas (UPC), 2020-11)
El presente libro desarrolla el aspecto aplicativo de estas tres herramientas usando el método story cards. Este consiste en un conjunto de 60 tarjetas, desarrollado a partir de las teorías del constructivismo, los postulados ...
A metalanguage study on instructional videos: the brazilian localization of Magic the Gathering
(2018)
Abstract : This study investigates metalanguage used to talk about a particular Trading Card Game in relation to how the target audience of its localization uses translated content. Trading Card Games such as Magic: The ...
Pyramids of Playing CardsPirámides de Naipes
(Universidad UTE, 2009)