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Aprendizado tangencial e gameflow nos jogos digitais: estratégias para o desenvolvimento de jogos educacionais engajadores
(Universidade Estadual Paulista (Unesp), 2021-05-20)
O objetivo deste trabalho foi investigar, por meio de uma pesquisa-ação, as estratégias de design de jogos capazes de gerar experiências engajadoras que possam ser traduzidas ao contexto educacional por meio de métodos ...
Jogo digital "Pedrinho e Pedrita conhecendo o mapa": avaliação por meio do método GameFlow
(Universidade Federal de Santa MariaBrasilUFSMCentro de Artes e Letras, 2014-07-12)
This study aimed to evaluate the digital game "Pedrinho e Pedrita conhecendo o mapa" through the GameFlow method. The review was carried out of the game, from a distance, with students of undergraduate courses in Geography ...
Implementação de controle automático de dificuldade em um jogo
(Universidade Tecnológica Federal do ParanáPonta GrossaBrasilDepartamento Acadêmico de InformáticaCiência da ComputaçãoUTFPR, 2019-11-18)
Video games have achieved an important space in popular culture and market share since their inception in the 1970s. Because of their interactive essence, video games have a job of balancing its difficulty levels presented ...
Qualidade dos jogos que influenciam positivamente o processo de aprendizado: uma análise crítica
(Universidade Federal de PernambucoUFPEBrasilPrograma de Pos Graduacao em Ciencia da Computacao, 2016)
Transmission expansion investment: Cooperative or non-cooperative game?
(IEEE, 2010)
The debate on which is the best incentive for transmission expansion is still active. Discussions center on economic mechanisms based on game theory to expand transmission. There is a mix of experiences and they vary in ...
Network games with atomic players
(SPRINGER-VERLAG BERLIN, 2006)
We study network and congestion games with atomic players that can split their flow. This type of games readily applies to competition among freight companies, telecommunication network service providers, intelligent ...
The Psychometric Properties of Dispositional Flow Scale-2 in Video GamesPropiedades psicométricas de la Escala de Flow Disposicional-2 en videojuegos
(Facultad de Psicología. Laboratorio de Evaluación Psicológica y Educativa (LEPE), 2021)
Proposing a TAM-SDT-based model to examine the user acceptance of massively multiplayer online games
(MDPICH, 2021)
This study is focused on the massively multiplayer online games’ acceptance. In general, while specialized literature reveals that the online gaming industry has grown strongly in recent years, little evidence is identified ...
Proposta de framework para construção de jogos de tabuleiro para a área de gestão de projetos de software
(Universidade Tecnológica Federal do ParanáCornelio ProcopioBrasilPrograma de Pós-Graduação em InformáticaUTFPR, 2022-02-24)
With the approval of a UTFPR-CP project with Cerne do Sebrae in 2015, with the creation of innovative educational projects, students of the discipline Software Project Management at PPGI were invited to create board games ...