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Jogo digital "Pedrinho e Pedrita conhecendo o mapa": avaliação por meio do método GameFlow
(Universidade Federal de Santa MariaBrasilUFSMCentro de Artes e Letras, 2014-07-12)
This study aimed to evaluate the digital game "Pedrinho e Pedrita conhecendo o mapa" through the GameFlow method. The review was carried out of the game, from a distance, with students of undergraduate courses in Geography ...
SGDDEdu - Model of short game design document for digital educational games
(International Educative Research Foundation and Publisher, 2020)
Elementos de jogos digitais inclusivos para gameplay no contexto das pessoas com deficiência sob a perspectiva da interação corporificada
(Universidade Tecnológica Federal do ParanáCuritibaBrasilPrograma de Pós-Graduação em Tecnologia e SociedadeUTFPR, 2017-12-13)
The act of playing is a way for the player to be in the world and to understand what is around her, to experience different realities and to identify herself with the discussions provided by the game. Used as a generator ...
ART TECHNOLOGY – A new digital adventure
(2021-10-13)
The article presents the process of developing a demo of a digital game, from a prototype, named “The Desert Star” previously developed in the course completion work (TCC) in Arts at Faac Unesp Bauru. It seeks to present ...
Um motor para jogos digitais universais
(Universidade Federal de São CarlosBRUFSCarPrograma de Pós-Graduação em Ciência da Computação - PPGCC, 2014-05-29)
Digital games are being played gradually more for entertainment, leisure and as a tool for education. However, one does not observe an increase in gaming accessibility corresponding to the ascending importance and use of ...
Entre comando e ação: análise e mapeamento de gestos em situações de jogo para dispositivos móveis
(Universidade Federal de PernambucoUFPEBrasilPrograma de Pos Graduacao em Ciencia da Computacao, 2016)
SGDDEdu: um modelo de short game design document para jogos educacionais digitais curtos
(BrasilUFRNPROGRAMA DE PÓS-GRADUAÇÃO EM INOVAÇÃO EM TECNOLOGIAS EDUCACIONAIS, 2019-09-20)
The use of games in education has become an increasingly present practice in contemporary
society. The process of developing digital educational games can become complicated due to
the long time it is usually intended ...
An inclusive end-user development framework for tailorable games
(Universidade Federal de São CarlosUFSCarPrograma de Pós-Graduação em Ciência da Computação - PPGCCCâmpus São Carlos, 2019-04-30)
Following the growing purposes and applications of digital games, the creation of this interactive media has been becoming more popular. Industry and academy alike have studied and created tools, methods, and techniques ...