masterThesis
SGDDEdu: um modelo de short game design document para jogos educacionais digitais curtos
Fecha
2019-09-20Registro en:
MARTINS, Raiane dos Santos. SGDDEdu: um modelo de short game design document para jogos educacionais digitais curtos. 2019. 80f. Dissertação (Mestrado Profissional em Inovação em Tecnologias Educacionais) - Instituto Metrópole Digital, Universidade Federal do Rio Grande do Norte, Natal, 2019.
Autor
Martins, Raiane dos Santos
Resumen
The use of games in education has become an increasingly present practice in contemporary
society. The process of developing digital educational games can become complicated due to
the long time it is usually intended in the preparation of the game, to the high financial costs
and to the lack of pedagogical knowledge of the teams which usually do not have educators.
Game Design is a game project that describes how the game should be, defining its mechanics
and interactions between player and the virtual world of the game and how they can affect the
game environment. In order, to document the design of a game, there is the Game Design
Document (GDD), whose one of the main objectives, is to help in communication between the
different production teams of a game. However, because it is a large document that brings in
detail all the main elements for the production of a game, it is often difficult to consult and little
used, especially if the focus is the elaboration of small games which are the majority of the
digital educational games that exist. For these short games, which can often be worked out
within in a few hours, there are the Short Game Design Document (SGDD), that will describe
the elements of the game in a simplified way, whereas the game to be drawn from it is also a
simple game. Because there are no documents specifying short digital educational games that
meet the real pedagogical needs, both in playful and didactic terms, this dissertation proposes
to elaborate a model of SGDD for short educational games: the SGDDEdu. The SGDDEdu
specifies elements of art, sound, mechanics and game programming, as well as educational
elements in accordance with the new National Curricular Common Base (BNCC) of Elementary
School, so that there is a standardization and better categorization of educational games in line
with the proposed pedagogical objectives and the skills and competences described in each level
of education. This dissertation was developed from the state of the art on Digital Educational
Games, Game Design, studying and analyzing some models of existing SGDDs and the BNCC
of Elementary School in general, generating in SGDDEdu, which was elaborated by Reverse
Engineering of an existing game. An Electronic Editor of SGDDEdu was implemented to be
applied with six education professionals, through a group, requesting them to specify an
educational game in the SGDDEdu template. It was later applied to these professionals an
evaluation questionnaire of the proposal. From the results, we found that the SGDDEdu has
relevance and facilitates the production of digital educational games, guiding the educator in
the writing of the game specification document that best meet their real needs. All the survey
participants were able to write a specification document of short digital educational games and
they thought the experience was relevant. It has also been verified that the BNCC contributes
to the digital educational games development from the definition and orientation of abilities
that should be developed in the student when playing a digital educational game.