Buscar
Mostrando ítems 1-10 de 414
Arquitectura de un asistente virtual para la producción de textos en la enseñanza y aprendizaje de idiomas
(2015-05-21)
Este artículo presenta la arquitectura de un Asistente virtual que ofrece funciones de apoyo al usuario en el proceso de producción de textos para la enseñanza y el aprendizaje de idiomas. Se definen dos funciones específicas ...
A virtual reality platform for memory evaluation: assessing effects of spatial strategies
(Springer, 2021-12)
Human spatial memories are usually evaluated using computer screens instead of real arenas or landscapes where subjects could move voluntarily and use allocentric cues to guide their behavior. A possible approach to fill ...
U-Lab Cloud: simulação computacional de aprendizagem na nuvem
(Universidade Federal de Santa MariaBrasilCiência da ComputaçãoUFSMPrograma de Pós-Graduação em Ciência da ComputaçãoCentro de Tecnologia, 2015-03-06)
The emergence and the evolution of new technologies led to an exponential growth of Computer Networks in both size and complexity of infrastructure. Thus, it increased the demand for trained professionals able to plan and ...
Overspecified references: An experiment on lexical acquisition in a virtual environment
(Elsevier Ltd, 2015-08)
This study explores the role of quantity of information on vocabulary acquisition in a virtual world. Previous studies have shown that, although it makes interpretation more lengthy, speakers include more information in ...
Avaliação de usabilidade e prototipação de interface para ambientes colaborativos de aprendizagem
(Universidade Tecnológica Federal do ParanáPonta GrossaBrasilDepartamento Acadêmico de InformáticaCiência da ComputaçãoUTFPR, 2017-11-08)
The use of collaborative environments in education has shown to be an effective tool in the dissemination of knowledge at a distance, providing a space for collective and collaborative study among the participants. Since ...
Motion and Interaction Tracking Tool for Virtual Reality Environments
(2021-01-01)
Evaluating user behavior in virtual reality environments is a challenging task, requiring leading with spatial user freedom and with non-conventional visualization and interaction devices. By gathering and analyzing user ...
O&M Indoor Virtual Environments for People Who Are Blind: A Systematic Literature Review
(Association for Computing Machinery, USA, 2020)
BACKGROUND: Knowing their current position in the surroundings constitutes one of the biggest challenges faced by people with visual disabilities when they move around. For them, it is difficult to be aware of the direction ...