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Mostrando ítems 91-100 de 1561
Videogames and New Trends in Media MarketEl videojuego y las nuevas tendencias que presentan al mercado de la comunicación
(Universidad del Rosario / Universidad de Los Andes / Universidad Complutense de Madrid, 2011)
Videogames represent the largest cultural industry in the world. Their sales and users continue grow up year after year showing an industry with a good present and better future, all socio-economic studies ensure it. If ...
Entre ficção e realidade: o desenvolvimento das personagens do jogo de videogame "Valiant Hearts - The Great War"
(Universidade Federal de UberlândiaBrasilLetras, 2022)
Videogame Crowdsourcing Approach to Find Strategies Using Repeated Sub-Sequences
Crowdsourcing surged as a new problem-solving model to better knowledge on how to solve
a specific problem. The procedure starts by externalizing the problem from the group that is
trying to solve it. Then, people with ...
Videogame: um estudo sobre a construção de conhecimento e despertar de sensações
(Universidade Federal do Rio de JaneiroBrasilFaculdade de Administração e Ciências ContábeisUFRJ, 2020)
Gone Home: o videogame e as especificidades do meio digital
(Universidade Federal do Rio de JaneiroBrasilEscola de ComunicaçãoUFRJ, 2016)