dc.creatorRodríguez-Oroz, Delia
dc.creatorGómez-Espina, Roberto
dc.creatorPérez, María Jesús Bravo
dc.creatorTruyol, María Elena
dc.date.accessioned2023-04-17T20:46:44Z
dc.date.accessioned2024-05-02T14:53:22Z
dc.date.available2023-04-17T20:46:44Z
dc.date.available2024-05-02T14:53:22Z
dc.date.created2023-04-17T20:46:44Z
dc.date.issued2019
dc.identifierRevista Eureka Volume 16, Issue 2 2019 Article number 2202
dc.identifier1697-011X
dc.identifierhttps://repositorio.unab.cl/xmlui/handle/ria/48635
dc.identifier10.25267/Rev_Eureka_ensen_divulg_cienc.2019.v16.i2.2202
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/9260001
dc.description.abstractWith the aim of promoting knowledge of geomorphology through a tool that can be used by society as a whole, in a geomorphology course of geological degree project-based learning (PBL) and gamification were incorporated as an innovative teaching-learning methodology. The implementation of the project was based on the creation of a board which incorporated the gamification at the moment of using the created game which proved to be a viable learning tool which contributes to the acquisition of geomorphological knowledge, improves the analytical abilities, creativity and motivation in students. Due to the technological simplicity and economic accessibility of the game created, it is expected that society has the possibility of approaching geology, becoming in a better knowledge of its natural environment.
dc.languageen
dc.publisherRevista Eureka
dc.rightshttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
dc.subjectGamification
dc.subjectGeoscience education
dc.subjectPopularization
dc.subjectProject-based learning
dc.subjectTable games
dc.titleLearning based on a gamification project: Connecting university education and Chilean geomorphology dissemination
dc.typeArtículo


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