dc.contributorFURTADO, Júlio Cezar Costa
dc.contributorhttp://lattes.cnpq.br/9175382702970383
dc.contributorhttps://orcid.org/ 0000-0002-1984-9587
dc.creatorSANTOS, Carlos Eduardo Brito da Silva dos
dc.date.accessioned2022-04-07T18:38:50Z
dc.date.accessioned2023-08-31T23:41:53Z
dc.date.available2022-04-07T18:38:50Z
dc.date.available2023-08-31T23:41:53Z
dc.date.created2022-04-07T18:38:50Z
dc.date.issued09-03-2020
dc.identifierSANTOS, Carlos Eduardo Brito da Silva dos. Proj-o-poly: um jogo para o ensino de gerenciamento de projetos em disciplinas de engenharia de software. Orientador: Júlio Cezar Costa Furtado. 2020. 90 f. Trabalho de Conclusão de Curso (Graduação em Ciência da Computação) - Departamento de Ciências Exatas e Tecnológicas, Universidade Federal do Amapá, Macapá, 2020. Disponível em: http://repositorio.unifap.br:80/jspui/handle/123456789/731. Acesso em:.
dc.identifierhttp://repositorio.unifap.br:80/jspui/handle/123456789/731
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/8569314
dc.description.abstractProject Management aims to apply knowledge and techniques to the project progress in order to meet its requirements. Knowing the relevance of Project Management in software engineering, and consequently in software development, it is of utmost importance that the teaching of such area in the academic environment is efficient. In general, these areas are taught in academia in a traditional, theoretical and teacher-centered manner. In this way, it gives scholars the feeling that such areas are boring and monotonous; and thus resulting in little assimilation of these contents. Already the software development industry, points out that most software projects are not delivered on time or within budget. In the context of teaching Project Management in the classroom, games can be an important tool for complementing student learning. Games have the playfulness, which makes students have fun while learning. Based on these assumptions, this paper aims to create a board game that will serve as support material for the Project Management discipline, based on the recommendations of the PMBOK Guide (Project Management Body of Knowledge). The game will be applied to students who are studying the Software Engineering discipline and will be evaluated through quizzes.
dc.publisherUNIFAP – Universidade Federal do Amapá
dc.publisherBrasil
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/3.0/us/
dc.rightsAcesso Aberto
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United States
dc.sourceVia SIPAC
dc.subjectEngenharia de software
dc.subjectGerenciamento de projetos - software
dc.subjectJogos - aprendizado
dc.subjectJogos de tabuleiro
dc.titleProj-o-poly: um jogo para o ensino de gerenciamento de projetos em disciplinas de engenharia de software
dc.typeTrabalho de Conclusão de Curso - Graduação


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