dc.contributorhttps://ror.org/03ayjn504
dc.contributorhttps://ror.org/01tmp8f25
dc.creatorBaltazar Reyes, Germán Eduardo
dc.creatorLópez Caudana, Edgar Omar
dc.creatorPonce Cruz, Pedro
dc.creatorMazon Parra, Nancy
dc.date.accessioned2023-07-11T18:10:40Z
dc.date.accessioned2023-07-19T20:10:20Z
dc.date.available2023-07-11T18:10:40Z
dc.date.available2023-07-19T20:10:20Z
dc.date.created2023-07-11T18:10:40Z
dc.date.issued2020-09-18
dc.identifierReyes, G. E. B., López, E., Ponce, P., & Mazon, N. (2021). Role assignment analysis of an assistive robotic platform in a high school mathematics class, through a gamification and usability evaluation. International Journal of Social Robotics, 13, 1063-1078.
dc.identifierhttps://doi.org/10.1007/s12369-020-00698-x
dc.identifierhttps://hdl.handle.net/11285/651003
dc.identifierInternational Journal of Social Robotics
dc.identifierhttps://orcid.org/0000-0002-2358-2002
dc.identifierhttps://orcid.org/0000-0002-1216-4219
dc.identifierhttps://orcid.org/0000-0001-7035-5286
dc.identifier13
dc.identifier1063
dc.identifier1078
dc.identifier69726
dc.identifier6504082224
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/7716496
dc.description.abstractThis project implements an assistive robotic platform in a mathematics high school class to support the professor’s teaching process while analyzing its performance by using a gamification approach and the Octalysis framework. The results obtained from this study evaluated both the platform usability and the general class perception from the students and the professors involved in the experimentation. This paper demonstrates that the implementation of a robotic platform as a supportive tool for the professor improves the class’ dynamism and the cooperative behavior of the students, by following the Octalysis approach. Finally, the results helped to determine a better role assignment for future cases where the professor implements a robotic platform during class, leaving the theoretical explanations and class control to the professor, and giving the robot the role of enhancing the activities and review exercises.
dc.languageeng
dc.publisherSpringer
dc.relationpublishedVersion
dc.relationhttps://link.springer.com/article/10.1007/s12369-020-00698-x
dc.rightshttp://creativecommons.org/licenses/by/4.0
dc.rightsopenAccess
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::TEORÍA Y MÉTODOS EDUCATIVOS
dc.titleRole assignment analysis of an assistive robotic platform in a high school mathematics class, through a gamification and usability evaluation
dc.typeArtículo/Article


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