dc.contributorTecnológico de Monterrey
dc.contributorhttps://ror.org/03ayjn504
dc.creatorAlfaro Ponce, Berenice
dc.creatorPatiño Zúñiga, Irma Azeneth
dc.creatorSanabria Zepeda, Jorge Carlos
dc.date.accessioned2023-06-07T15:35:13Z
dc.date.accessioned2023-07-19T19:51:50Z
dc.date.available2023-06-07T15:35:13Z
dc.date.available2023-07-19T19:51:50Z
dc.date.created2023-06-07T15:35:13Z
dc.date.issued2023-03-21
dc.identifierAlfaro-Ponce, B., Patiño, A., & Sanabria-Z, J. (2023). Components of computational thinking in citizen science games and its contribution to reasoning for complexity through digital game-based learning: A framework proposal. Cogent Education, 10(1). https://doi.org/10.1080/2331186X.2023.2191751
dc.identifierhttps://doi.org/10.1080/2331186X.2023.2191751
dc.identifierhttps://hdl.handle.net/11285/650836
dc.identifierCogent Education
dc.identifierhttps://orcid.org/0000-0002-7046-1019
dc.identifierhttps://orcid.org/0000-0003-0919-8108
dc.identifierhttps://orcid.org/0000-0001-8488-5499
dc.identifier10
dc.identifier1
dc.identifier1
dc.identifier17
dc.identifier259132
dc.identifier57218391289
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/7716361
dc.description.abstractEducation has undergone many changes in teaching and learning, intensified by the significant technological developments that have responded to the fourth industrial revolution and other emergent situations. In this context, developing information and communication technologies has become vital in supporting new ways and learning models in the various educational levels to address a complicated environment where individuals must have complex and computational skills to respond to challenges. This study proposes a complex thinking framework that links citizen science and digital game-based learning to develop university students’ computational thinking skills. The results indicate that (a) it is possible to consider the sub-competencies of complex thinking in the design of a digital citizenscience game to develop computational thinking, and (b) the digital game-based learning framework for citizen science topics can potentially increase students’ engagement and teamwork in data collection and analysis while building their knowledge and computational thinking skills, and their complex thinking competency and sub-competencies.
dc.languageeng
dc.publisherTaylor and Francis
dc.relationpublishedVersion
dc.relationhttps://www.researchgate.net/publication/369393379_Components_of_computational_thinking_in_citizen_science_games_and_its_contribution_to_reasoning_for_complexity_through_digital_game-based_learning_A_framework_proposal
dc.relationhttps://www.tandfonline.com/doi/full/10.1080/2331186X.2023.2191751
dc.rightshttp://creativecommons.org/licenses/by/4.0
dc.rightsopenAccess
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA
dc.subjectCIENCIAS SOCIALES::CIENCIA POLÍTICA
dc.titleComponents of computational thinking in citizen science games and its contribution to reasoning for complexity through digital game-based learning: A framework proposal
dc.typeArtículo/Article


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