dc.contributorInstituto para el Futuro de la Educación
dc.contributorhttps://ror.org/03ayjn504
dc.creatorRodés Paragarino, Virginia
dc.date.accessioned2023-05-24T20:37:38Z
dc.date.accessioned2023-07-19T19:30:05Z
dc.date.available2023-05-24T20:37:38Z
dc.date.available2023-07-19T19:30:05Z
dc.date.created2023-05-24T20:37:38Z
dc.date.issued2023-05-15
dc.identifierRodés Paragarino, V. (2023). CHALLENGE Simulating for Learning (S4L) INTERDISCIPLINARY TEAM. Deliverable 2 Phase 1 - Activity 3. DESIGN AND ARCHITECTURE OF THE PLATFORM.
dc.identifierhttps://hdl.handle.net/11285/650725
dc.identifierhttps://orcid.org/0000-0002-7229-4998
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/7716210
dc.description.abstractMatching the design and architecture of a platform with the characteristics of the participants involves a user-centered approach. First, it is essential to understand the participants by gathering demographic information and assessing their technical expertise. Next, identify their needs and goals through user research to tailor the design accordingly. The platform should prioritize usability, accessibility, and personalization, allowing participants to customize their experience. It should be scalable, flexible, and seamlessly integrate with existing systems while ensuring security and data privacy. Optimizing performance and continuously gathering participant feedback for improvement are also crucial. In summary, matching the platform's design and architecture with participant characteristics requires understanding their needs, goals, and technical expertise. It involves prioritizing usability, accessibility, and personalization while ensuring scalability, integration, security, and performance optimization. Continuous improvement through participant feedback ensures the platform remains aligned with their evolving requirements.
dc.languageeng
dc.publisherUnidad de Tecnología Educativa, IFE
dc.relationThe authors would like to thank the financial support from Tecnologico de Monterrey through the “Challenge-Based Research Funding Program 2022”. Project ID # I005 - IFE001 - C2-T3 – T
dc.rightshttp://creativecommons.org/licenses/by/4.0
dc.rightsopenAccess
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::TEORÍA Y MÉTODOS EDUCATIVOS
dc.titleChallenge Simulating for Learning (S4L) deliverable 2 phase 1 - activity 3: Design and architecture of the platform
dc.typeParte de reporte/Report part


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