dc.contributorhttps://ror.org/03ayjn504
dc.creatorTerashima Marín, Hugo
dc.creatorMendoza Urdiales, Román Alejandro
dc.creatorIbarra Vazquez, Gerardo
dc.date.accessioned2023-06-06T16:03:46Z
dc.date.accessioned2023-07-19T19:19:31Z
dc.date.available2023-06-06T16:03:46Z
dc.date.available2023-07-19T19:19:31Z
dc.date.created2023-06-06T16:03:46Z
dc.identifierTerashima Marín, H., Mendoza-Urdiales, R. A., & Ibarra-Vazquez, G. (2023). Appendix 3. Design of the digital ecosystem. Technical report stage 1. Project E4C&CT Project Report. Tecnológico de Monterrey.
dc.identifierhttps://hdl.handle.net/11285/650818
dc.identifierhttps://orcid.org/0000-0002-5320-0773
dc.identifierhttps://orcid.org/0000-0003-2888-156X
dc.identifierhttps://orcid.org/0000-0002-0782-5369
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/7715942
dc.description.abstractObjective 1: Design. Design a platform hosting a digital ecosystem that integrates (i) instructional procedures for understanding computational problem solving with various degrees of complexity and (ii) automated tools based on learning analytics, artificial intelligence, games, machine learning, and data science that allow to extract data to analyze behaviors and scale up reasoning for complexity and computational thinking.
dc.languageeng
dc.publisherInstitute for the Future of Education
dc.rightshttp://creativecommons.org/licenses/by/4.0
dc.rightsopenAccess
dc.subjectHUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::TEORÍA Y MÉTODOS EDUCATIVOS
dc.titleAppendix 3. Design of the digital ecosystem. Technical report stage 1. Project E4C&CT Project report
dc.typeParte de reporte/Report part


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