Objeto de conferencia
NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination
Registro en:
isbn:978-987-4417-90-9
Autor
Barrio, Ignacio del
Ganuza, María Luján
Castro, Silvia Mabel
Institución
Resumen
Real-time rendering applications are difficult software engineering development projects, due to the complexity of the implemented algorithms required to achieve interactive frame rates. To provide a faster development process, the rendering engines implement many of these algorithms to support developers. In this article, we present a real-time physically-based rendering engine supporting global illumination. It supports diffuse indirect illumination, glossy reflections, refractions (transparency), soft shadows, and light emitted from emissive surfaces at interactive frame rates. Workshop: WCGIV – Computación Gráfica, Imágenes y Visualización Red de Universidades con Carreras en Informática