info:eu-repo/semantics/article
Teaching the First Programming Course with Python's Turtle Graphic Library
Fecha
2016-07-11Registro en:
978-1-4503-4231-5
In Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE '16)
10.1145/2899415.2925499
Autor
Vidal Duarte, Elizabeth
Institución
Resumen
How to keep students interested in a CS1 course is not new to those who teach the subject. This work describes our experience in the use of Python with its Turtle Graphic Library in a game-oriented approach that seeks to increase the interest and motivation of students. We present the assignment for branch, loops and functions: the simulation of a basic game with a spaceship that can shoot a bullet to the enemy. Our experience has shown us that students get engaged and motivate themselves with the graphical component. We have found an improvement in students' grades.