Systematic Review on the Effect of the Gamification of Teaching on the Motivation of Higher Education Students

dc.creatorUniversidad San Sebastián
dc.creatorUniversidad San Sebastián
dc.creatorUniversidad San Sebastián
dc.creatorUniversidad San Sebastián
dc.creatorInfante-Villagrán, Valeria Aylín
dc.creatorMaluenda-Albornoz, Jorge Ignacio
dc.creatorLópez-Angulo, Yaranay
dc.creatorDíaz-Mujica, Alejandro
dc.date.accessioned2023-05-24T04:55:56Z
dc.date.available2023-05-24T04:55:56Z
dc.date.created2023-05-24T04:55:56Z
dc.date.issued2022-12-29
dc.identifier0213-8646
dc.identifierhttps://repositorio.uss.cl/handle/uss/6776
dc.identifier10.47553/rifop.v97i36.3.92641
dc.description.abstractThe objective of this work was to analyze the studies that measure the effect of the gamification of teaching on the motivation of undergraduate students of Higher Education. A systematic review of empirical articles with experimental and quasi-experimental design, published between 2016 and 2021 in the Web of Science (WoS), Scopus and SciELO databases was carried out. 223 studies were found, of which 12 met all the inclusion criteria. The results indicate that there is a greater number of studies that suggest that the incorporation of gamification in teaching has an effect on increasing motivation and fewer studies that do not report improvements in motivation. It is possible that the results of studies that do not report improvements may be conditioned by the design of the gamification.
dc.languagespa
dc.relationRevista Interuniversitaria de Formacion del Profesorado
dc.titleRevisión Sistemática acerca del Efecto de la Ludificación de la Enseñanza en la Motivación de Estudiantes de Educación Superior
dc.titleSystematic Review on the Effect of the Gamification of Teaching on the Motivation of Higher Education Students
dc.typeArtículo


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