dc.creatorRodríguez-Rivas, Matías
dc.creatorCangas, Adolfo J.
dc.creatorCariola, Laura A.
dc.creatorVarela, Jorge J.
dc.creatorValdebenito, Sara
dc.date.accessioned2022-06-06T21:21:14Z
dc.date.accessioned2023-05-19T14:45:57Z
dc.date.available2022-06-06T21:21:14Z
dc.date.available2023-05-19T14:45:57Z
dc.date.created2022-06-06T21:21:14Z
dc.date.issued2022
dc.identifierRodríguez-Rivas ME, Cangas AJ, Cariola LA, Varela JJ, Valdebenito S. Innovative Technology-Based Interventions to Reduce Stigma Toward People With Mental Illness: Systematic Review and Meta-analysis. JMIR Serious Games. 2022 May 30;10(2):e35099. doi: 10.2196/35099
dc.identifierhttps://doi.org/10.2196/35099
dc.identifierhttp://hdl.handle.net/11447/6187
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/6301435
dc.description.abstractBackground: Stigma toward people with mental illness presents serious consequences for the impacted individuals, such as social exclusion and increased difficulties in the recovery process. Recently, several interventions have been developed to mitigate public stigma, based on the use of innovative technologies, such as virtual reality and video games. Objective: This review aims to systematically review, synthesize, measure, and critically discuss experimental studies that measure the effect of technological interventions on stigmatization levels. Methods: This systematic review and meta-analysis was based on PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-analyses) guidelines and included studies in English and Spanish published between 2016 and 2021. Searches were run in 5 different databases (ie, PubMed, PsycInfo, Scopus, Cochrane Library, and ScienceDirect). Only randomized controlled trials were included. Two independent reviewers determined the eligibility, extracted data, and rated methodological quality of the studies. Meta-analyses were performed using the Comprehensive Meta-Analysis software. Results: Based on the 1158 articles screened, 72 articles were evaluated as full text, of which 9 were included in the qualitative and quantitative syntheses. A diversity of interventions was observed, including video games, audiovisual simulation of hallucinations, virtual reality, and electronic contact with mental health services users. The meta-analysis (n=1832 participants) demonstrated that these interventions had a consistent medium effect on reducing the level of public stigma (d=–0.64; 95% CI 0.31-0.96; P<.001). Conclusions: Innovative interventions involving the use of technologies are an effective tool in stigma reduction, therefore new challenges are proposed and discussed for the demonstration of their adaptability to different contexts and countries, thus leading to their massification
dc.languageen
dc.subjectStigma
dc.subjectMental illness
dc.subjectTechnology-based
dc.subjectSerious games
dc.subjectVirtual reality
dc.subjectE-contact
dc.subjectSimulation intervention
dc.subjectInternet intervention
dc.subjectMeta-analysis
dc.titleInnovative Technology–Based Interventions to Reduce Stigma Toward People With Mental Illness: Systematic Review and Meta-analysis
dc.typeArticle


Este ítem pertenece a la siguiente institución