Dissertação
A utilização dos jogos digitais como mediadores na prática psicoterapêutica.
Fecha
2020-01-30Registro en:
FELIPE, Rhayssa Cavalcanti de Barros. A utilização dos jogos digitais como mediadores na prática psicoterapêutica. 2020. 67 f. Dissertação (Mestrado) - Universidade Católica de Pernambuco. Programa de Pós-graduação em Psicologia Clínica. Mestrado em Psicologia Clínica, 2020.
Autor
Felipe, Rhayssa Cavalcanti de Barros
Resumen
This dissertation arose from our clinical experience and aimed to investigate the use
of digital games as mediators in psychotherapeutic practice, from the report of
psychologists working in the clinical area, for more than two years, and who already
use digital games as mediators in their performance. The present study corresponds
to a qualitative research of a psychoanalytic nature and is divided into two distinct
stages: the first corresponds to the theoretical framework used in its construction, in
which a bibliographic research was used, based on collected studies that bring relevant
information the objectives outlined in this study. The second stage, on the other hand,
deals with field research, carried out with six psychotherapists interviewed based on a
semi-structured interview subdivided into eight categories. We were able to observe
that the use of digital games as mediators in psychotherapy brings, in several aspects,
benefits to the therapeutic process regarding the therapeutic practice and its reflexes
in the patient. It is important to emphasize that the use of digital games is just another
instrument within the wide range of possibilities of therapeutic mediators, a data also
brought by the same psychologists interviewed. It was found that this is a mediator who
travels in different therapy spaces, for the most varied audience, with age or
socioeconomic condition not being an impeding factor in the benefits brought by digital
games. It is a current resource that arouses interest, favors, among others, cognitive
stimulation and enables a new clinical view of psychotherapy. The study also set out
to stimulate further research on the topic, which will provide psychologists with a
greater basis and security for the use of digital games in their practices.