Sequentially dependent meta-constraint satisfaction problem: An application to video games
dc.creator | Soto R. | |
dc.creator | Crawford B. | |
dc.creator | Monfroy E. | |
dc.creator | Paredes F. | |
dc.date.accessioned | 2020-09-02T22:28:42Z | |
dc.date.accessioned | 2022-11-08T20:26:21Z | |
dc.date.available | 2020-09-02T22:28:42Z | |
dc.date.available | 2022-11-08T20:26:21Z | |
dc.date.created | 2020-09-02T22:28:42Z | |
dc.date.issued | 2014 | |
dc.identifier | 17, 2, 204-216 | |
dc.identifier | 14538245 | |
dc.identifier | https://hdl.handle.net/20.500.12728/6313 | |
dc.identifier.uri | https://repositorioslatinoamericanos.uchile.cl/handle/2250/5146022 | |
dc.language | en | |
dc.publisher | Editura Academiei Romane | |
dc.subject | Artificial intelligence | |
dc.subject | Constraint satisfaction problem | |
dc.subject | Video-games | |
dc.title | Sequentially dependent meta-constraint satisfaction problem: An application to video games | |
dc.type | Article |