bachelorThesis
Ludic activities to learn vocabulary in the EFL classroom
Fecha
2022-02-03Autor
Jiménez Criollo, Dévora Daniela
Palaguachi Sáenz, Blanca Verónica
Institución
Resumen
For a long time, teachers have used quite often traditional strategies to teach vocabulary
in EFL classes. Furthermore, they have disregarded the use of non-traditional strategies such as
ludic activities because instructors have perceived games as time-filler activities rather than
efficient strategies for teaching. As a consequence, students have not demonstrated a great
interest in learning the target language. Hence, this research synthesis aimed to challenge such
perception by providing important information about the use of ludic activities to learn
vocabulary in the EFL classroom. This investigation considered an exploratory bibliographic
approach. Thus, 20 studies were selected and reviewed in-depth, and four categories were
determined to analyze the reported influence of using ludic activities to learn vocabulary in the
EFL classroom.
The findings of the analysis revealed that games enhanced students' vocabulary
knowledge in terms of size and depth, that apprentices and educators contemplated games as
efficient learning strategies, and that certain pedagogical implications such as considering
students' background and educational needs are key elements for teachers to use ludic activities
efficiently. Finally, it is strongly suggested that teachers implement games to teach EFL
vocabulary.