comunicación de congreso
Classroom multiplayer presential games
Fecha
2009Registro en:
10.1109/T4E.2009.5314109
978-1424455065
Autor
Nussbaum Voehl, Miguel
Susaeta Jenssen, Heinz Patrick
Jimenez Vial, Felipe Cristian
Gajardo Rodriguez, Ignacio
Andreu Tamayo, Juan Jose
Villalta Páucar, Marco Antonio
Nordlinger, John
Institución
Resumen
Given the promising results of massively multiplayer online games (MMOGs) for educational purposes, this paper maps the essential concepts behind MMOGs, into the classroom context. Since the number of students in this context is not massive and play takes place within a single room rather than on the Internet, we have changed the terms ldquomassivelyrdquo and ldquoonlinerdquo to ldquoclassroomrdquo and ldquopresentialrdquo respectively, thus giving us the new designation ldquoclassroom multiplayer presential gamerdquo (CMPG). We present the development of a CMPG for teaching concepts of ecology as laid down in the teaching objectives defined for a 6th grade course by the Chilean school authorities.