dc.contributor | Araya Paredes, Ignacio | |
dc.creator | Reyes Romo, Ariel Eduardo | |
dc.date.accessioned | 2022-05-25T22:51:13Z | |
dc.date.available | 2022-05-25T22:51:13Z | |
dc.date.created | 2022-05-25T22:51:13Z | |
dc.date.issued | 2022 | |
dc.identifier | https://repositorio.uchile.cl/handle/2250/185696 | |
dc.language | es | |
dc.publisher | Universidad de Chile | |
dc.rights | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | |
dc.subject | Propiedad intelectual Chile | |
dc.subject | Derecho de autor Chile | |
dc.subject | Videojuegos | |
dc.subject | Derecho del trabajo Chile | |
dc.subject | Protección jurídica | |
dc.subject | Programas computacionales | |
dc.subject | Obras audiovisuales | |
dc.subject | Chile Ley no. 17.336 | |
dc.subject | Software computacional | |
dc.title | La actividad creativa al interior de empresas de videojuegos | |
dc.type | Tesis | |