Capsule Networks for 3D Pose Estimation in Computer Graphics
dc.creator | Picos, Kenia | |
dc.creator | Orozco Rosas, Ulises | |
dc.creator | Cuesta-Infante, Alfredo | |
dc.creator | Sanz, Antonio | |
dc.creator | Pantrigo, Juan José | |
dc.date.accessioned | 2022-09-13T00:38:37Z | |
dc.date.available | 2022-09-13T00:38:37Z | |
dc.date.created | 2022-09-13T00:38:37Z | |
dc.date.issued | 2020-03 | |
dc.identifier | P21924 | |
dc.identifier | https://repositorio.cetys.mx/handle/60000/1468 | |
dc.description.abstract | Pose estimation is an important task for novel engineering applications, such as virtual and augmented reality (VR/AR), pose-based video games, object reconstruction, target tracking, driving assistance and recent sports analytics. Commonly, an efficient pose estimation system depends on the pose visualization given by a 3D configuration of location, orientation, and scaling parameters of the target. In this work we implement Capsule Networks to solve 3D pose estimation in computer graphics of rigid objects using a multi-GPU architecture | |
dc.language | en_US | |
dc.rights | http://creativecommons.org/licenses/by-nc-sa/2.5/mx/ | |
dc.rights | Atribución-NoComercial-CompartirIgual 2.5 México | |
dc.subject | Capsule Networks | |
dc.subject | 3D pose estimation | |
dc.title | Capsule Networks for 3D Pose Estimation in Computer Graphics | |
dc.type | Presentation |