dc.contributor | Instituto Tecnológico y de Estudios Superiores de Monterrey | |
dc.creator | Rincón-Flores, Elvira Guadalupe | |
dc.creator | Ramírez Montoya, María Soledad | |
dc.creator | Mena, Juanjo | |
dc.date.accessioned | 2019-09-30T13:50:25Z | |
dc.date.accessioned | 2022-10-13T19:34:43Z | |
dc.date.available | 2019-09-30T13:50:25Z | |
dc.date.available | 2022-10-13T19:34:43Z | |
dc.date.created | 2019-09-30T13:50:25Z | |
dc.date.issued | 2019-09-29 | |
dc.identifier | Rincón-Flores, E.G., Ramírez-Montoya, M. S., & Mena, J.J. (2019). Engaging MOOC through gamification: Systematic mapping review. In Proceedings of the 7th International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM 2019). University of Leon. Spain. Retrieved from http://hdl.handle.net/11285/633089 | |
dc.identifier | http://hdl.handle.net/11285/633089 | |
dc.identifier | 1 | |
dc.identifier | 1 | |
dc.identifier | 8 | |
dc.identifier.uri | https://repositorioslatinoamericanos.uchile.cl/handle/2250/4206529 | |
dc.description.abstract | While gamification has a strong position in business and marketing, it is just emerging in the education field. This is especially true in the environment of Massive Open Online Courses (MOOC). This paper describes the trend of gamification for education in MOOC within literature. For this purpose, a systematic mapping was conducted with thirty research studies about gamification in MOOC performed between 2013 and 2019. The mapping established three dimensions: discipline, research, and technology. Results show that gamification in MOOC progresses according to the resources offered by the technological platform. Even though results about learning and motivation are encouraging, there are still opportunities for producing scientific publications. | |
dc.language | eng | |
dc.relation | https://2019.teemconference.eu/ | |
dc.relation | Project 266632 “Laboratorio Binacional para la Gestión Inteligente de la Sustentabilidad Energética y la Formación Tecnológica” [Binational Laboratory for the Intelligent Management of the Energy Sustainability and the Technological Formation], with financing of energy sustainability fund CONACYT-SENER (Agreement: S0019-2014¬01). | |
dc.relation | 266632-CONACYT-SENER-S0019201401 | |
dc.rights | http://creativecommons.org/licenses/by-nd/4.0/ | |
dc.rights | Open Access | |
dc.title | Engaging MOOC through gamification: Systematic mapping review | |
dc.type | Artículo de Conferencia / Conference Article | |