dc.contributorBrignol, Liliane Dutra
dc.creatorGaida, Mariana Carvalho
dc.date.accessioned2022-06-14T17:07:13Z
dc.date.accessioned2022-10-07T23:21:05Z
dc.date.available2022-06-14T17:07:13Z
dc.date.available2022-10-07T23:21:05Z
dc.date.created2022-06-14T17:07:13Z
dc.date.issued2021
dc.identifierhttp://repositorio.ufsm.br/handle/1/24816
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/4040193
dc.description.abstractThis research is about gender violence on the game PokeXGames and how they are perceived by female players. To comprehend both interactions and the aspects of the virtual environments, the theorical base used was Fragoso (2008), who brought the concept of games as third places, Hine (2016) and her comprehension of ethnography for the internet, and Saffioti (2001) to talk about gender violence. The purpose of this research was to understand which kind of gender violence are created not only in these virtual environments but also on the interactions that take place inside the game PokeXGames and how the female players notice when that kind of violence shows up on chat messages rather inside the game or in other places that extend through it. To comprehend and analyze the perceptions from five female players and one male player, we approach a methodology inspired on the ethnography for the internet, combining observation and interviews, to which a script was elaborated. For these interviews, the technological resource used was individual video calling. The research aimed to identify different perceptions about gender violence, acknowledging how the experiences inside the game and each one of the female players trajectory could change their understanding of the situation. Thus, it was possible to come to the conclusion that on an overall look, the female players, notice this kind of violence but they are not always capable of identifying them in theirown experiences or finding help in cases of complaint inside the game. The reports show the need for more information and wide awareness about the subject, and how it is important to fight gender violence. We also highlight how the female representation is necessary for the women interests and rights to be supported and defended as well inside game environments.
dc.publisherUniversidade Federal de Santa Maria
dc.publisherBrasil
dc.publisherUFSM
dc.publisherCentro de Ciências Sociais e Humanas
dc.rightshttp://creativecommons.org/licenses/by-nc-sa/4.0/
dc.rightsAcesso Aberto
dc.rightsAttribution-NonCommercial-ShareAlike 4.0 International
dc.subjectJogadoras mulheres
dc.subjectViolência de gênero
dc.subjectJogos digitais
dc.subjectFemale players
dc.subjectGender violence
dc.subjectDigital games
dc.titleViolência de gênero em jogos digitais: observação das interações e percepções das jogadoras no jogo PokeXGames
dc.typeTrabalho de Conclusão de Curso de Graduação


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