dc.contributor | Pozzer, Cesar Tadeu | |
dc.creator | Menegais, Roberto Nisxota | |
dc.date.accessioned | 2022-05-31T20:43:27Z | |
dc.date.accessioned | 2022-10-07T23:07:31Z | |
dc.date.available | 2022-05-31T20:43:27Z | |
dc.date.available | 2022-10-07T23:07:31Z | |
dc.date.created | 2022-05-31T20:43:27Z | |
dc.date.issued | 2022-02-10 | |
dc.identifier | http://repositorio.ufsm.br/handle/1/24622 | |
dc.identifier.uri | http://repositorioslatinoamericanos.uchile.cl/handle/2250/4039413 | |
dc.description.abstract | Photorealistic rendering algorithms are used in various applications, like movies, games,
and CAD software. A class of algorithms that is extremely important for this end is the
Ray-tracing algorithms, which uses geometric optics concepts to simulate light-transport
in virtual scenes. The Path-tracing algorithm proposed by (KAJIYA, 1986) was devised as
an improvement to Ray-tracing, allowing the simulation of more global illumination effects
with lower computational cost, providing a framework for accurate light physics simulation,
and will be the main focus of this work, directed at implementing the Path-tracing algorithm,
building a comprehensive theoretical framework and comparing results with consolidated
rendering solutions. | |
dc.publisher | Universidade Federal de Santa Maria | |
dc.publisher | Brasil | |
dc.publisher | UFSM | |
dc.publisher | Centro de Tecnologia | |
dc.rights | http://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.rights | Acesso Aberto | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
dc.subject | Computação gráfica | |
dc.subject | Renderização | |
dc.subject | Foto realismo | |
dc.subject | Ray-tracing | |
dc.subject | Path tracing | |
dc.title | Path-Tracing for light transport simulation | |
dc.type | Trabalho de Conclusão de Curso de Graduação | |