dc.contributorPozzer, Cesar Tadeu
dc.creatorMenegais, Roberto Nisxota
dc.date.accessioned2022-05-31T20:43:27Z
dc.date.accessioned2022-10-07T23:07:31Z
dc.date.available2022-05-31T20:43:27Z
dc.date.available2022-10-07T23:07:31Z
dc.date.created2022-05-31T20:43:27Z
dc.date.issued2022-02-10
dc.identifierhttp://repositorio.ufsm.br/handle/1/24622
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/4039413
dc.description.abstractPhotorealistic rendering algorithms are used in various applications, like movies, games, and CAD software. A class of algorithms that is extremely important for this end is the Ray-tracing algorithms, which uses geometric optics concepts to simulate light-transport in virtual scenes. The Path-tracing algorithm proposed by (KAJIYA, 1986) was devised as an improvement to Ray-tracing, allowing the simulation of more global illumination effects with lower computational cost, providing a framework for accurate light physics simulation, and will be the main focus of this work, directed at implementing the Path-tracing algorithm, building a comprehensive theoretical framework and comparing results with consolidated rendering solutions.
dc.publisherUniversidade Federal de Santa Maria
dc.publisherBrasil
dc.publisherUFSM
dc.publisherCentro de Tecnologia
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rightsAcesso Aberto
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.subjectComputação gráfica
dc.subjectRenderização
dc.subjectFoto realismo
dc.subjectRay-tracing
dc.subjectPath tracing
dc.titlePath-Tracing for light transport simulation
dc.typeTrabalho de Conclusão de Curso de Graduação


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