dc.contributorParreira, Fábio José
dc.creatorFerreira, Juliane Meireles Michles
dc.date.accessioned2022-05-02T22:44:46Z
dc.date.accessioned2022-10-07T22:36:02Z
dc.date.available2022-05-02T22:44:46Z
dc.date.available2022-10-07T22:36:02Z
dc.date.created2022-05-02T22:44:46Z
dc.date.issued2020-12-11
dc.identifierhttp://repositorio.ufsm.br/handle/1/24233
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/4037723
dc.description.abstractThis paper proposes to conduct a research on the use of online games in the classroom, with the intention of analyzing the main motivations that allow the teacher to mediate games as an educational teaching process. Therefore, the real importance of Educational Games, their advantages and disadvantages in their development in the classroom will be researched, through scientific readings. We understand that we still need many studies and motivating actions regarding the use of educational online games at school. With the use of games in the classroom, it is possible that teachers and students felt motivated to use these games more and more. That way, both those involved in this process will benefit.
dc.publisherUniversidade Federal de Santa Maria
dc.publisherBrasil
dc.publisherUFSM
dc.publisherUFSM Frederico Westphalen
dc.rightshttp://creativecommons.org/licenses/by-nc/4.0/
dc.rightsAcesso Aberto
dc.rightsAttribution-NonCommercial 4.0 International
dc.subjectJogos educacionais
dc.subjectJogos online
dc.titleA utilização de jogos online em sala de aula
dc.typeTrabalho de Conclusão de Curso de Graduação


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