dc.contributorPozzer, Cesar Tadeu
dc.contributorhttp://lattes.cnpq.br/4519764091092504
dc.contributorStein, Benhur de Oliveira
dc.contributorhttp://lattes.cnpq.br/4640320476003795
dc.contributorComba, João Luiz Dihl
dc.contributorhttp://lattes.cnpq.br/0988994019537246
dc.creatorMenezes, Vitor Peixoto
dc.date.accessioned2019-12-05T13:50:36Z
dc.date.accessioned2022-10-07T22:33:56Z
dc.date.available2019-12-05T13:50:36Z
dc.date.available2022-10-07T22:33:56Z
dc.date.created2019-12-05T13:50:36Z
dc.date.issued2019-03-25
dc.identifierhttp://repositorio.ufsm.br/handle/1/19105
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/4037627
dc.description.abstractRay tracing is an important technique for obtaining photo-realistic images. The basic algorithm is well known and consists of tracing rays from a synthetic camera position by calculating the color of objects colliding with the rays. The number of rays varies, but it is usually proportional to pixel amount, which raises the complexity of ray tracing technique because it deals with a large number of collisions between rays and objects. Therefore, acceleration methods are required. Recently, proposed solutions changed the way that an object is represented. These solutions use the signed distance field (SDF) to represent an object. Thus, using a hierarchical signed distance fields approach, our work presents a new manner of representing a static scene that is capable of decreasing the image generation time. The algorithm introduces a pre-processing scheme that subdivides the scene and stores it on disk for later use. Initially, each object must be transformed to a signed distance field representation and after that, the hierarchy of the scene must be created and saved to disk. During rendering, the previously generated structure is loaded from disk and used to calculate the ray tracing.
dc.publisherUniversidade Federal de Santa Maria
dc.publisherBrasil
dc.publisherCiência da Computação
dc.publisherUFSM
dc.publisherPrograma de Pós-Graduação em Ciência da Computação
dc.publisherCentro de Tecnologia
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.subjectRendering
dc.subjectSigned Functions
dc.subjectRay tracing
dc.titleRay tracing em tempo real usando hierarchical scene signed distance fields
dc.typeDissertação


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