dc.contributorKozakevicius, Alice
dc.contributorPozzer, Cesar Tadeu
dc.creatorAzevedo, Vinicius Da Costa De
dc.date.accessioned2022-07-12T13:06:49Z
dc.date.accessioned2022-10-07T22:24:11Z
dc.date.available2022-07-12T13:06:49Z
dc.date.available2022-10-07T22:24:11Z
dc.date.created2022-07-12T13:06:49Z
dc.date.issued2010-01-04
dc.identifierhttp://repositorio.ufsm.br/handle/1/25308
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/4037122
dc.description.abstractThis work aims to dynamically animate and simulate rigid bodies’ fractures on a virtual 3D environment. The virtual environment must be data-driven, to support the usage of 3D modeling tools in the scenario creation. In order to simulate the physical events, a physical engine is used in the application implementation. A model based on continuum mechanics is used to describe the way that the objects should behave when simulated in the environment. The technique used to partition the continuum domain was the finite element method, using tetrahedrons as elements to describe the boundary conditions. The programming language used to implement the application is C++, combined with a set of tools that will give support to the extra functionalities required by the problem’s nature.
dc.publisherUniversidade Federal de Santa Maria
dc.publisherBrasil
dc.publisherUFSM
dc.publisherCentro de Tecnologia
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rightsAcesso Aberto
dc.subjectSimulação física
dc.subjectAnimação de fraturas
dc.subjectMétodo dos elementos finitos
dc.subjectComputação gráfica
dc.titleSimulação e animação de fraturas em corpos rígidos
dc.typeTrabalho de Conclusão de Curso de Graduação


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