Dissertação
Um framework para distribuição, gerenciamento e renderização de vegetação em cenários virtuais massivos em tempo real
Fecha
2020-08-19Autor
Franzin, Flavio Paulus
Institución
Resumen
Vegetation is one of the leading graphic elements in virtual environments, as it integrates
the vast majority of natural landscapes. As a result, to maximize the immersion of its users,
several applications need to represent the vegetation with high fidelity. However, vegetation is
composed of large amounts of plants, usually represented by complex 3D models, generating
a high demand for storage and graphic processing to achieve satisfactory visual results. We
present a GPU-based framework for handling vegetation in large-scale scenarios in real-time.
Our proposal includes an architecture to distribute, render, and deal with plants’ interaction and
moving objects. The plants are grouped and distributed procedurally by similarity, based on
pre-established areas in the scenario and the terrain’s topographic characteristics. Consistent
parameters are used to direct procedural distribution, providing considerable levels of artistic
control. Support for manual placement of the plants is also offered, providing full control for
the artist. A new approach based on vector fields and data compression is proposed for undergrowth
deformation. The vector fields encode the undergrowth deformation, which can remain
deformed for arbitrary periods and even permanently. Large plants are structured in a dynamic
hash, which ensures efficient access so that moving objects can identify and deal with these
plants. An efficient LOD system and GPU-Instancing optimize rendering performance. The
proposed architecture also exploits a high GPU parallelism level, and processes are managed
and invoked on demand. Also, to guarantee the solution’s applicability, efficient structures and
optimizations are proposed to minimize processing and storage demands. The results show that
the proposed approach can deal with vegetation in arbitrary scale scenarios, ensure a pleasant
appearance, and have computational costs compatible with real-time applications.