Generación de Nuevo Conocimiento: Artículos publicados
Producir para consumir: videojuegos de roles multijugador en línea y hábitos de consumo en niños y adolescentes
Fecha
2017Registro en:
Meza Maya, C. V., Lobo Ojeda, S. M. y Uscátegui Maldonado, J. A. (2017). Producir para consumir: videojuegos de roles multijugador en línea y hábitos de consumo en niños y adolescentes. Revista Aletheia, vol. (núm.), XX-XX.
Autor
Meza Maya, Clara Victoria
Lobo Ojeda, Sandra Marcela
Uscátegui Maldonado, Jorge Arturo
Institución
Resumen
The use of online video games is a widespread phenomenon worldwide. Studies on their incidence in children and adolescents move in two areas of research: those who find in these practices the development of cognitive skills and those who consider that video games lead to social withdrawal, competition and addictive behaviors. In addition, it is considered that one must investigate the way in which the consumption habits that originate by the link are created. It is a question of observing the ways in which children and adolescents acquire habits of consumption in the chiasm between "virtual world" and "real world". In this text, we expose how a virtual platform like Club Penguin converges tools, practices and incentives that create consumers of the future through children's practices, according to the logic of producing to consume.