dc.creatorDiaz, Sebastian
dc.creatorDiaz, Jaime
dc.creatorAhumada, Danay
dc.creatorIEEE
dc.date2018
dc.date2021-04-30T16:35:23Z
dc.date2021-04-30T16:35:23Z
dc.date.accessioned2021-06-14T22:06:51Z
dc.date.available2021-06-14T22:06:51Z
dc.identifier2018 37TH INTERNATIONAL CONFERENCE OF THE CHILEAN COMPUTER SCIENCE SOCIETY (SCCC),Vol.,,2018
dc.identifierhttp://repositoriodigital.uct.cl/handle/10925/3169
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/3300817
dc.descriptionHuman-Computer Interaction and technology-aided instruction are beginning to focus on Virtual Reality (VR) approach due to its ability to support immersive learning and teaching by simulation. This kind of technology facilitates the student's attention by immersing them in virtual worlds and supplies key elements to understand abstract concepts or highly visual content. This paper presents a systematic mapping study of the use of Virtual Reality in High School education.
dc.languageen
dc.publisherIEEE
dc.source2018 37TH INTERNATIONAL CONFERENCE OF THE CHILEAN COMPUTER SCIENCE SOCIETY (SCCC)
dc.subjectvirtual reality
dc.subjecteducational technology
dc.subjectmobile learning
dc.subjectsystematic mapping
dc.titleVirtual Reality in High School: A Systematic Mapping Study
dc.typeMeeting


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