dc.creatorAraújo, Maria C.C.
dc.creatorFaçanha, Agebson R.
dc.creatorDarin, Ticianne G.R.
dc.creatorSánchez, Jaime
dc.creatorAndrade, Rossana M.C.
dc.creatorViana, Windson
dc.date.accessioned2019-05-29T13:39:16Z
dc.date.available2019-05-29T13:39:16Z
dc.date.created2019-05-29T13:39:16Z
dc.date.issued2017
dc.identifierLecture Notes in Computer Science (LNCS, volume 10278), 2017
dc.identifier16113349
dc.identifier03029743
dc.identifier10.1007/978-3-319-58703-5_18
dc.identifierhttps://repositorio.uchile.cl/handle/2250/169045
dc.description.abstractDigital games have become increasingly popular for both entertainment and education purposes. However, making these games universal and accessible poses a challenge for interface designers and game developers, since they are usually unfamiliar with the peculiarities of gamers who are blind. More effort is necessary for contributing to a universal game design and, ultimately, helping to promote the inclusion of people with disabilities to take full advantages of digital games. In this research, we present a study concerning existent guidelines and recommendations for accessibility in digital games. As a result, we propose ten recommendations for the design of mobile audio games, targeting gamers who are blind. We also present an evaluation instrument assembled from the recommendations we propose.We used this instrument to assess ten audio games labeled as inclusive. Results indicate that only three from a total of ten games were considered “good”, which means they met the fundamental aspects of the guidelines.
dc.languageen
dc.publisherSpringer
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/3.0/cl/
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Chile
dc.sourceLecture Notes in Computer Science
dc.subjectTheoretical Computer Science
dc.subjectComputer Science (all)
dc.titleMobile audio games accessibility evaluation for users who are blind
dc.typeArtículo de revista


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