dc.creatorGarcía Cano, Edgar
dc.creatorRodríguez, Katya
dc.date.accessioned2013-11-26T01:48:07Z
dc.date.available2013-11-26T01:48:07Z
dc.date.created2013-11-26T01:48:07Z
dc.date.issued2013-09-11
dc.identifierRevista Computación y Sistemas; Vol. 17 No.3
dc.identifier1405-5546
dc.identifierhttp://www.repositoriodigital.ipn.mx/handle/123456789/17230
dc.description.abstractAbstract. In this paper, a research about the usability, advantages and disadvantages of using Compute Unified Device Architecture (CUDA) is presented, implementing an algorithm based on populations called Particle Swarm Optimization (PSO) [5]. In order to test the performance of the proposed algorithm, a hide watermark image application is put into practice. The PSO is used to optimize the positions where a watermark has to be inserted. This application uses the insertion/extraction algorithm proposed by Shieh et al. [1]. This algorithm was implemented for both sequential and CUDA architectures. The fitness function—used in the optimization algorithm—has two objectives: fidelity and robustness. The measurement of fidelity and robustness is computed using Mean Squared Error (MSE) and Normalized Correlation (NC), respectively; these functions are evaluated using Pareto dominance.
dc.languageen_US
dc.publisherRevista Computación y Sistemas; Vol. 17 No.3
dc.relationRevista Computación y Sistemas;Vol. 17 No. 3
dc.subjectKeywords. Parallel particle swarm optimization, watermarking, CUDA, image security.
dc.titleA Parallel PSO Algorithm for a Watermarking Application on a GPU
dc.typeArticle


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