Tesis
Paralelização de algoritmos sequenciais de ray-tracing utilizando técnicas de divisão e conquista
Fecha
2015-02-27Autor
Pahins, Cícero Augusto de Lara
Institución
Resumen
Ray-tracing is an important technique to obtain photo-realistic images. The basic algorithm
is well-known. Its applicability is restricted by the high demands on processing required
to check collision between all rays and primitives of a scene. Therefore, acceleration methods
are needed. Recently, solutions that do not use any data structure for spatial subdivision have
been proposed. These solutions implicitly subdivide the scene by using divide-and-conquer
techniques. Thus, this work presents a new parallel algorithm for ray-tracing based on the divide
and conquer paradigm, which allows to run individual instances of sequential algorithms
concurrently and then combine the results in order to get the final image. The algorithm introduces
a parallel scheme that, without using any data structure for spatial division, maintains
memory management minimum and deterministic. Initially, the scene is divided into sub-scenes
and data uniformly distributed in the parallel hardware. After, an iterative three-step process is
performed until the ray-tracing is completed. Results show that our solution speeds up a sequential
state-of-the-art algorithm by about 2.42 times when running in a four-thread configuration.