dc.contributord'Ornellas, Marcos Cordeiro
dc.contributorhttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4794883E4
dc.contributorEstrada, Rolando Juan Soliz
dc.contributorhttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4700410U0
dc.contributorPozzer, Cesar Tadeu
dc.contributorhttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4794883T3
dc.creatorFerreira, Tiago Keller
dc.date.accessioned2010-08-12
dc.date.available2010-08-12
dc.date.created2010-08-12
dc.date.issued2010-03-22
dc.identifierFERREIRA, Tiago Keller. A PROCESS FOR GAME PROCESS PRODUCTION BASED ON STRATEGIC PLANNING. 2010. 74 f. Dissertação (Mestrado em Engenharia de Produção) - Universidade Federal de Santa Maria, Santa Maria, 2010.
dc.identifierhttp://repositorio.ufsm.br/handle/1/8144
dc.description.abstractIn a general context, electronic games have been evolving into more complex software, as well as development cost and resources invested in them have been also increased despite the considerable technological advances and new software tools being produced and deployed. The Brazilian context regarding game development gives a picture of how it currently operates with restricted resources and still shows the clear need for improved financial support. In order to fill this gap and overcome the lack of sufficient funds, the Brazilian companies usually turn their attention to creactivity, management and strategy to reach the status of a real competitive company. This article aims to present the use of strategic planning in the process of creating game concepts so it can be applied to maximize the chance of success of a low-budget game, approching the development to a more strategic process. This work presents a case study in which strategic planning is applied to the process of creating the game concept in a game developer company.
dc.publisherUniversidade Federal de Santa Maria
dc.publisherBR
dc.publisherEngenharia de Produção
dc.publisherUFSM
dc.publisherPrograma de Pós-Graduação em Engenharia de Produção
dc.rightsAcesso Aberto
dc.subjectPlanejamento estratégico
dc.subjectDesenvolvimento de jogos
dc.subjectEngenharia de software
dc.subjectGame design
dc.subjectGame concept
dc.subjectGerência de projeto
dc.subjectStrategic planning
dc.subjectGame development
dc.subjectGame concept
dc.subjectSoftware engineering
dc.subjectGame design
dc.titleUm processo para produção de game concept com base em planejamento estratégico
dc.typeDissertação


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