dc.contributorSantos, Nara Cristina
dc.contributorhttp://lattes.cnpq.br/0024977948247395
dc.contributorPrado, Gilberto dos Santos
dc.contributorhttp://lattes.cnpq.br/6055293234902956
dc.contributorCarvalho, Ana Maria Albani de
dc.contributorhttp://lattes.cnpq.br/8583123342049705
dc.contributorRey, Sandra Terezinha
dc.contributorhttp://lattes.cnpq.br/1304040199380156
dc.creatorSilveira, Greice Antolini
dc.date.accessioned2011-10-25
dc.date.available2011-10-25
dc.date.created2011-10-25
dc.date.issued2011-03-24
dc.identifierSILVEIRA, Greice Antolini. IMMERSION: WIDENED FEELING THROUGH DIGITAL TECHNOLOGY IN CONTEMPORARY ART. 2011. 125 f. Dissertação (Mestrado em Artes) - Universidade Federal de Santa Maria, Santa Maria, 2011.
dc.identifierhttp://repositorio.ufsm.br/handle/1/5199
dc.description.abstractThis Master Thesis goals the comprehension of the enlargement that digital images add to the art field, specially the immersion feeling. It is thought that the feeling that the observer is inside the images is intensified by artistic experiences with digital technology, in this way it seems to be important to discuss such subject in a contemporary context, searching for some differences of the idea of immersion into images before and after digital technologies. To understand this transition from analog to digital image, that could be talks to as the production of image, considering the difference of being in front of, amid or in the image, besides explaining about the passage from observation to interaction between the art work and the interactor. Being within an ambient or not depends primarily on the comprehension of reality, so it is presented in this study discussions on reality, some questions on virtual and virtual reality Some devices are approached, so their contribution to the thinking of the feeling of immersion in artistic images relating it with current trend and getting in digital devices aside from showing some immersion levels suggested by researchers. For some detailed forthcoming the following art works will be analyzed: Osmose (2005) by Chair Davies and VRAquarium (2005) by Diana Domingues and Artecno team. Images that fullfil 360 grades from the observer sight can be found among all the Art History; some of them were made in order to cause in the spectator an immersion feeling in the presented scene. Therefore the attempt to comprehend the possible modifications that digital imaging provide to the Arts, especially the feeling of immersion, demonstrates itself as pertinent to understand how images can be presented at contemporary times.
dc.publisherUniversidade Federal de Santa Maria
dc.publisherBR
dc.publisherArtes
dc.publisherUFSM
dc.publisherPrograma de Pós-Graduação em Artes Visuais
dc.rightsAcesso Aberto
dc.subjectImersão
dc.subjectRealidade virtual
dc.subjectArte contemporânea
dc.subjectArte digital
dc.subjectImmersion
dc.subjectVirtual reality
dc.subjectContemporary art
dc.subjectDigital art
dc.titleImersão: sensação redimensionada pelas tecnologias digitais na arte contemporânea
dc.typeDissertação


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